![]() ![]() ![]() ![]() I think I'm running into a similar issue here. So the next time the player don't need to be online to play because asset bundles are presents in cache, right ? I suppose that AssetBundles will be downloaded the very first time the player launch the game and they will be cached. I wonder if it means that the player should always be online when he/she play the game ? To be sure to understand how AssetBundles works, am I right when I say :Īnother way to do handle this, is to have a web server where AssetBundles are stored and have the game calling UnityWeRequest functions to connect and download the bundles. If I understand correctly, in my case, I cannot avoid to use streaming assets, and I will have to deal with performance when I use AssetBundle.LoadFromFileAsync() on Android devices. Thank you Aurimas-Cernius for the answer. ![]()
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